| // Computes the value of a given property that was determined during the |
| // compilation process. This assumes that the bootstrap is embedded in an MD5 |
| // specific file, and during the compilation phase, the PermutationsUtil class |
| // will take care of filling the __KNOWN_PROPERTIES__ section with the values |
| // of the properties for this specific permutation. Note that if a permutation |
| // is valid for more than one property value (for example user.agent = chrome |
| // or safari) then one of those values will be chosen at random. Since the |
| // different values resulted in the same MD5 file, we can assume that the |
| // behavior of this module is the same for either value. |
| |
| var properties = []; |
| |
| function computePropValue(propName) { |
| if (propName in properties) { |
| return properties[propName]; |
| } |
| throw null; |
| } |
| |
| __KNOWN_PROPERTIES__ |
| |
| // It's unclear how/if this function is applicable in the context of the |
| // properties being selected on the server. Just return false for now. |
| __gwt_isKnownPropertyValue = function(propName, propValue) { |
| return false; |
| } |
| __MODULE_FUNC__.__computePropValue = computePropValue; |