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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
module webaudio {
interface [
Conditional=WEB_AUDIO,
ActiveDOMObject,
CustomConstructor,
ConstructorParameters=0,
JSCustomMarkFunction,
EventTarget
] AudioContext {
// All rendered audio ultimately connects to destination, which represents the audio hardware.
readonly attribute AudioDestinationNode destination;
// All scheduled times are relative to this time in seconds.
readonly attribute float currentTime;
// All AudioNodes in the context run at this sample-rate (in sample-frames per second).
readonly attribute float sampleRate;
// All panning is relative to this listener.
readonly attribute AudioListener listener;
// Number of AudioBufferSourceNodes that are currently playing.
readonly attribute unsigned long activeSourceCount;
AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate)
raises(DOMException);
AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono)
raises(DOMException);
// Asynchronous audio file data decoding.
void decodeAudioData(in ArrayBuffer audioData, in [Callback] AudioBufferCallback successCallback, in [Optional, Callback] AudioBufferCallback errorCallback)
raises(DOMException);
// Sources
AudioBufferSourceNode createBufferSource();
#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
MediaElementAudioSourceNode createMediaElementSource(in HTMLMediaElement mediaElement)
raises(DOMException);
#endif
// Processing nodes
AudioGainNode createGainNode();
DelayNode createDelayNode(in [Optional] double maxDelayTime);
BiquadFilterNode createBiquadFilter();
WaveShaperNode createWaveShaper();
AudioPannerNode createPanner();
ConvolverNode createConvolver();
DynamicsCompressorNode createDynamicsCompressor();
RealtimeAnalyserNode createAnalyser();
JavaScriptAudioNode createJavaScriptNode(in unsigned long bufferSize, in [Optional] unsigned long numberOfInputChannels, in [Optional] unsigned long numberOfOutputChannels)
raises(DOMException);
Oscillator createOscillator();
WaveTable createWaveTable(in Float32Array real, in Float32Array imag)
raises(DOMException);
// Channel splitting and merging
AudioChannelSplitter createChannelSplitter(in [Optional] unsigned long numberOfOutputs)
raises(DOMException);
AudioChannelMerger createChannelMerger(in [Optional] unsigned long numberOfInputs)
raises(DOMException);
// Offline rendering
// void prepareOfflineBufferRendering(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
attribute EventListener oncomplete;
void startRendering();
};
}