| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not | |
| * use this file except in compliance with the License. You may obtain a copy of | |
| * the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT | |
| * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the | |
| * License for the specific language governing permissions and limitations under | |
| * the License. | |
| */ | |
| package com.google.gwt.touch.client; | |
| /** | |
| * Describes the momentum of a gesture after the gesture has been completed. You | |
| * can use it to control the speed of scrolling for scrollable widgets affected | |
| * by {@link TouchScroller}. | |
| */ | |
| public interface Momentum { | |
| /** | |
| * A snapshot of the current state. | |
| */ | |
| public static class State { | |
| private int cumulativeElapsedMillis = 0; | |
| private int elapsedMillis = 0; | |
| private final Point initialPosition; | |
| private final Point initialVelocity; | |
| private Point position; | |
| private Point velocity; | |
| /** | |
| * Construct a new {@link State}. | |
| * | |
| * @param initialPosition the initial position, which is also set to the | |
| * current position | |
| * @param initialVelocity the initial velocity in pixels per millisecond, | |
| * which is also set to the current velocity | |
| */ | |
| public State(Point initialPosition, Point initialVelocity) { | |
| this.initialPosition = initialPosition; | |
| this.initialVelocity = initialVelocity; | |
| this.position = new Point(initialPosition); | |
| this.velocity = new Point(initialVelocity); | |
| } | |
| /** | |
| * Get the cumulative elapsed time in milliseconds since momentum took over. | |
| * | |
| * @return the elapsed time in milliseconds | |
| */ | |
| public int getCumulativeElapsedMillis() { | |
| return cumulativeElapsedMillis; | |
| } | |
| /** | |
| * Get the elapsed time in milliseconds since the last time the state was | |
| * updated. | |
| * | |
| * @return the elapsed time in milliseconds | |
| */ | |
| public int getElapsedMillis() { | |
| return elapsedMillis; | |
| } | |
| /** | |
| * Get the initial position when the momentum took over. | |
| * | |
| * @return the initial position | |
| */ | |
| public Point getInitialPosition() { | |
| return initialPosition; | |
| } | |
| /** | |
| * Get the initial velocity in pixels per millisecond when the momentum took | |
| * over. | |
| * | |
| * @return the initial velocity | |
| */ | |
| public Point getInitialVelocity() { | |
| return initialVelocity; | |
| } | |
| /** | |
| * Get the current position. | |
| * | |
| * @return the current position | |
| */ | |
| public Point getPosition() { | |
| return position; | |
| } | |
| /** | |
| * Get the current velocity in pixels per millisecond. | |
| * | |
| * @return the current velocity | |
| */ | |
| public Point getVelocity() { | |
| return velocity; | |
| } | |
| /** | |
| * Set the current position. | |
| * | |
| * @param position set the current position | |
| */ | |
| public void setPosition(Point position) { | |
| this.position = position; | |
| } | |
| /** | |
| * Get the current velocity in pixels per millisecond. | |
| * | |
| * @param velocity set the current velocity | |
| */ | |
| public void setVelocity(Point velocity) { | |
| this.velocity = velocity; | |
| } | |
| /** | |
| * Set the cumulative elapsed time in milliseconds since momentum took over. | |
| * | |
| * @return the elapsed time in milliseconds | |
| */ | |
| void setCumulativeElapsedMillis(int cumulativeElapsedMillis) { | |
| this.cumulativeElapsedMillis = cumulativeElapsedMillis; | |
| } | |
| /** | |
| * Set the elapsed time in milliseconds since the last time the state was | |
| * updated. | |
| * | |
| * @return the elapsed time | |
| */ | |
| void setElapsedMillis(int elapsedMillis) { | |
| this.elapsedMillis = elapsedMillis; | |
| } | |
| } | |
| /** | |
| * Create a {@link State} instance. The {@link State} instance will be passed | |
| * to {@link Momentum#updateState(State)} until the momentum is depleted. | |
| * | |
| * @param initialPosition the initial position | |
| * @param initialVelocity the initial velocity in pixels per millisecond | |
| */ | |
| State createState(Point initialPosition, Point initialVelocity); | |
| /** | |
| * <p> | |
| * Update the state based on the specified {@link State}. When no more | |
| * momentum remains, this method should return false to stop future calls. | |
| * </p> | |
| * <p> | |
| * The {@link State} instance is created by a call to | |
| * {@link #createState(Point, Point)}, and the same instance if used for the | |
| * duration of the momentum. This method should modify the existing state by | |
| * calling {@link State#setPosition(Point)} and/or | |
| * {@link State#setVelocity(Point)}. | |
| * </p> | |
| * | |
| * @param state the current state | |
| * @return true to continue momentum, false if no momentum remains | |
| */ | |
| boolean updateState(State state); | |
| } |