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/*
* Copyright 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package com.google.gwt.user.client.ui;
import com.google.gwt.layout.client.Layout.AnimationCallback;
/**
* Specifies that a panel can animate between layouts.
*
* <p>
* The normal use pattern is to set all childrens' positions, then to call
* {@link #animate(int)} to move them to their new positions over some period
* of time.
* </p>
*/
public interface AnimatedLayout {
/**
* Layout children, animating over the specified period of time.
*
* @param duration the animation duration, in milliseconds
*/
void animate(int duration);
/**
* Layout children, animating over the specified period of time.
*
* <p>
* This method provides a callback that will be informed of animation updates.
* This can be used to create more complex animation effects.
* </p>
*
* @param duration the animation duration, in milliseconds
* @param callback the animation callback
*/
void animate(final int duration, final AnimationCallback callback);
/**
* Layout children immediately.
*
* <p>
* This is not normally necessary, unless you want to update child widgets'
* positions explicitly to create a starting point for a subsequent call to
* {@link #animate(int)}.
* </p>
*
* @see #animate(int)
* @see #animate(int, Layout.AnimationCallback)
*/
void forceLayout();
}